Mobile applications

 Mobile applications


1. QR  - A quick response (QR) code is a type of barcode that can be read easily by a digital device and which stores information as a series of pixels in a square-shaped grid. QR codes are frequently used to track information about products in a supply chain and often used in marketing and advertising campaigns.

QR codes are considered an advancement from older, uni-dimensional barcodes, and were approved as an international standard in 2000 by the International Organization for Standardization (ISO).

The use of ICT in education is must in digital era. It is quality learning effort. QR Code is technology-based media developed as very fast scanning tool. However, its existence is still rarely used in education. The existence of ICT in the form of QR code in English lessons can support learning success as not all students have computer. QR code is solution to the problem of students because it can be installed on Android. 

QR code would be useful if, for example, you don't want to carry a lot of textbooks with you. You just follow the code and the book will open for you. Or to listen to any audio recordings for pronunciation training, etc. QR code can make a student's life much more convenient.

2. Augmented reality - (AR) is an interactive experience that combines the real world and computer-generated content. The content can span multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory. 

AR can be defined as a system that incorporates three basic features: a combination of real and virtual worlds, real-time interaction, and accurate 3D registration of virtual and real objects.

The overlaid sensory information can be constructive (i.e. additive to the natural environment), or destructive (i.e. masking of the natural environment).

This experience is seamlessly interwoven with the physical world such that it is perceived as an immersive aspect of the real environment.

In this way, augmented reality alters one's ongoing perception of a real-world environment, whereas virtual reality completely replaces the user's real-world environment with a simulated one.

3. Quizlet - is the easiest way to study, practice and master any desired material perfectly. Create your own flashcards or find ready-made ones from more than 500 million modules created by teachers and students. With a set of scientifically based educational tools, you can replenish your vocabulary, learn key concepts in the subjects you study and work out practical tasks before the upcoming testing.

To log in to the service, you need to register or log in via Google or Facebook. In Quizlet, you can send students a link to the module/course, or they themselves can find them by the name of the teacher.

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